What is in this Clover Time [SHADOW GRIMOIREš„] database?
5 entriesRacesFive launch races. Bonus lines match the roll menu. Devil's normal-spin chance has been read as both 0.10% and 0.12%.6 entriesClassesSix social classes from Peasant to Sovereign. These are Hage Priest rolls, not combat jobs you equip.9 entriesTraitsTrait rolls from the same Priest menu. Chosen One has the widest printed bonus line. Three common traits do not have printed percentages in the text gathered here.10 entriesUnitsThe 10 launch Grimoires, from Common Earth to Mythic Anti-Magic. Update 1 books are announced and not named.7 entriesBossesSeven launch bosses from Salik to Magna Swing, with the HP, level, and region written on the quest and drop cards.10 entriesEquipmentOutfits, weapons, and brooms with a printed stat line or a printed price.5 entriesPotionsPotions named in chest pools and codes. Effect strength is listed only when a card printed it.8 entriesMaterialsCrafting inputs that feed Mana Crystals, the furnace, and early chests.7 entriesMap & RoutesHage, the tower road, Hage Forest, Rayaka, and Sosshi, in the order quests use them.2 entriesCraftingThe Hage bench Mana Crystal recipe and the furnace outfit recipe that has a full material list.1 entriesMoneyYuls are the cash currency for quests, Finral, and crafts. Spins and Mana Crystals are separate.
Races
RacesDevilRarest race, largest printed bonuses, and the Anti-Magic awakening requirement.RacesElfMythic mana race with 25% EXP and 120 flat Mana.RacesHuman-DwarfLegendary all-rounder with 15% EXP and strong regen.RacesDwarfEpic sustain race with 55 flat Mana and no EXP bonus.RacesHumanCommon baseline race with small regen and 5% EXP.
Classes
ClassesSovereignMythic class with the highest printed EXP, Yuls, mana, and regen.ClassesRoyalLegendary class with strong EXP, Yuls, and regen.ClassesNobleEpic class that adds health regen, stamina regen, and a modest EXP line.ClassesMerchantRare class whose useful line is +10% Yuls.ClassesCommonerUncommon class with small mana, EXP, and Yuls bonuses.ClassesPeasantCommon class with four small bonuses and no sustain.
Traits
TraitsChosen OneWidest printed trait, covering health, stamina, mana, regen, and EXP.TraitsMana SensitiveLegendary trait with 12.5% Mana and 35% Mana Regen.TraitsStrong BodyEpic trait for health and stamina when bosses are killing you.TraitsHigh ManaRare trait with 25 flat Mana and 17.5% Mana Regen.TraitsFast LearnerEXP trait with a small mana regen line.TraitsCoin EyeCommon Yuls trait with a thin mana regen line.TraitsSteady HandsCommon trait. Bonus numbers were not in the readable card text.TraitsThick SkinCommon trait. Bonus numbers were not in the readable card text.
Units
UnitsEarthCommon earth book with Stone Push and Stone Edge.UnitsFireCommon fire book with a fireball and a burn zone.UnitsSnowCommon snow book with a 50-point skill whose damage line conflicts.UnitsWaterCommon water book with fast basics and low printed skill numbers.UnitsIceUncommon control book with a 200-damage freeze after 50 points.UnitsChainRare lockdown book. The last skill stays locked until 50 Power.UnitsExplosive FlameEpic fire kit with two modes and no published damage table.UnitsPoisonEpic ranged book with a clone and a damage-over-time kit.
Bosses
BossesChain Bandit (Salik)Level 20 ruins boss with 2,250 HP and the first outfit drops.BossesEarth Bandit BossLevel 25 forest boss with 3,750 HP and earth mage outfits.BossesMana WolfLevel 35 wolf boss that drops Crystal Mana Fragments.BossesZoraLevel 50 Rayaka boss with 4,500 HP.BossesFire Mage BossLevel 55 Rayaka boss and the earliest listed Big Chest source.BossesHeath GriceLevel 75 Sosshi boss with 7,500 HP.BossesMagna SwingLevel 80 Sosshi boss with 9,750 HP and Yarn's quest payout.
Equipment
EquipmentSalik OutfitFirst boss outfit, +70 Health and +16 Stamina.EquipmentSalik CloakCloak from Salik with a stamina regen line.EquipmentIron ScytheRare weapon drop from Salik. Damage was not printed.EquipmentEarth Mage OutfitLevel 25 outfit, +90 Health and +20 Stamina.EquipmentBandit OutfitMob outfit with +180 Health and +40 Stamina.EquipmentIron ArmorCrafted armor with a large health bonus and a stamina penalty.EquipmentMagic BroomFirst broom. Press H. Mana cost 6.EquipmentMedium Magic BroomEpic broom with a lower mana cost and higher control.
Potions
PotionsHealth Potion IEarly chest potion. Heal amount is not printed.PotionsStamina Potion IEarly stamina potion from Normal Chests.PotionsFishing Ease PotionFishing minigame potion. Higher tiers come from codes.PotionsSea Luck Potion IFishing luck potion from Normal Chests.PotionsTimed Luck and EXP BoostsShort buffs from codes, the shop, and rare chest rolls.
Materials
MaterialsMana CrystalTower currency. One crystal, one Grimoire roll.MaterialsCrystal Mana FragmentCrafting piece for Mana Crystals. Ten per crystal.MaterialsPotatoFive potatoes go into each crafted Mana Crystal.MaterialsOre and Metal BarFurnace inputs for Iron Armor and other crafts.MaterialsLeatherArmor material. Iron Armor needs 40.MaterialsChain FragmentSalik material. The craft it feeds was not printed.MaterialsWolf FangsMana Wolf materials dropped beside crystal fragments.MaterialsFishing BaitBait tiers from common chest bait up to legendary.
Map & Routes
Map & RoutesHage VillageStarting village for spins, Nero, the broom, and Finral.Map & RoutesGrimoire TowerCrystal gacha for Grimoires, on the road to Salik.Map & RoutesHage ForestTwo early bosses and the fragment camp.Map & RoutesRuinsSalik's arena beside the tower road.Map & RoutesRayaka VillageSecond village, with Zora and the Fire Mage.Map & RoutesSosshi VillageThird village and the level 80 quest cap on the launch board.Map & RoutesAFK WorldIdle zone. The 15-minute Spin timer is a player-guide reading.
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